Introduction to Designing Open Source Games for the Google Smart Phones
Google has offered the open source tools and the education but it is up to you to learn and develop your own apps Gaming TV for smart phones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online. Google I imagine are a great company to work for and as big as they are with the smart phones they realise they do not have the time or resources to single handily develop new gaming software nor for that matter have the time to exactly mirror working documents for the hand-held phones, it’s just not plausible. However, they have reportedly come to some agreement with certain apps available for the Android, I suppose to challenge the growing presence of Apple’s power. So, with that in mind lets get into the details of online gaming design.
People who make games through Java script for mobile phones especially arcade games users of Java. Now Java has, like most software its own script, script means a language in which a program can understand if you do not have the right software or do not know which software to use, then refer to an expert, these gaming experts are called C++ Engineers because this is the type of language Java operates with. Those already experienced in the language of C++ can use Java, and Java is gaming industry standard, Java is also known for its Flash integration, audio software, texts and cloud based open source development. This is usually done in Linux rather than Unix and the imagery in these new media tools can be surprisingly refreshing. This has reduced the amount of work needed to learn these skills. Open software is a great place to start.
Before you design the game there are a few things you need to understand when designing games for the phone. Like an I-Pad and other touch screen devices the Teflon screen creates a motion and by controlling your game from the screen can alter the response time of your game, these have been my main concerns about games for the Android – they are clunky and the controls unless scroll button enabled are very annoying. Similarly the tilt sensor in the phone is very advanced. Learning how to program a game like this is well beyond the scope of this introductory post. All you need to know with these problems or if you wish to learn more about these high end problems of designing games for the Android phone are GLSurfaceView ATITC compression, VBO’s and there buffers (which are responsible and great for giving feedback when a game crashes because you can trackback the results of the crash when you report it to Google.
Some interesting terminology which will boost your understanding and help you educate yourself about games designing for Android phones are listed in this short glo2D side-scroller – Parallax layers, tile-based worlds, animated sprites the right hardware buttons: input systems, OpenGL, ES Writing Java code for Android phones.
Is this game for kids? If so make what’s known as the gaming objects so, is the game for adults, if yes then go ahead, add swear words and grotesque violence; but otherwise keep it simple, the best bet is to avoid anything like this because most smart phones are restricted and changing these restrictions can be as equally complicated as designing the games so please for the users avoid any adult content.
To understand the layers and graphics of any game you need to understand how the Architecture and layers of the game are made. On screen you have main loops. This is where the game has its main contents. Sub graphs are what the characters are in any game, these have to be designed beforehand and using the right software to improve the code of these moving images, especially if you wish to convey your games product originally and efficiently. A good place to start focusing on is the colours in the background of the game, as the games flash between screens you want these colours to have some sort of continuity in the way that the transitions occur.
The objects of any game will have to include the player integrated to control the game to give some sort of gravity to the game, this gives it a narrative and will make the game more interesting. How the characters or objects move in the game is very important. The crash icons are known as collision component, you will need to think carefully when making these and linking them with the size and appropriate colour of the destruction of each individual character. Then you must understand the physics of how these characters all blends. You can improve your animation skills by understanding the codes of Java and know about capabilities within these software companies that help you design your mobile phone game. The players in the game and the objectives of the game and how these characters move are included in the game-designing world with useful terminology like Sprite and Rendor components are also related to Player Game Object.
In -order to convert your games design from the appropriate language to the code equivalent that can then be uploaded to these smart phones is equally very important when designing Andriod games, this is called bootstrapping a game. Bootstrapping helps the games update correctly by forging reciprocal input events.
Next you have to thread all the games technical graphics together at this level you are at the Game Thread part mentioned earlier about the games physics, the way in which destruction and collisions and other explosions you wish to re -create. At this point this is also where you embed your signature as designer of your mobile phone games.